Today I’ve also got my Kinect running on Mac with the OpenNI driver. Here is a video of the user tracking demo. Now I am working on a small project with cinder and Kinect, so stay tuned.
Month: January 2011
some process on shader programming
On my way to implement a particle system on the gpu (either glsl or opencl but I would prefer opencl) I made the Game of Life from John Horton Conway (wikipedia) to improve my abilities in shader programming (which are kind of poor at the moment). Lesson was how to work with a shader and a texture, especially how to save the results of the shader in a texture to work with them in the next iteration. The code starts with a noise texture which was generated in Photoshop and saves its results in a new texture which will be used in the next step.