On my way to implement a particle system on the gpu (either glsl or opencl but I would prefer opencl) I made the Game of Life from John Horton Conway (wikipedia) to improve my abilities in shader programming (which are kind of poor at the moment). Lesson was how to work with a shader and a texture, especially how to save the results of the shader in a texture to work with them in the next iteration. The code starts with a noise texture which was generated in Photoshop and saves its results in a new texture which will be used in the next step.
Category: mac
Particle system with cinder
During the holidays I did the “Welcome to Cinder” series and that’s my result. It’s a bit sloppy because of the screen recording. Next step will be to run the calcutlations on the GPU with OpenCL.
Fix __MyCompanyName__ in XCode – The easy way
Changing __MyCompanyName__ in XCode to something useful was always a bit stupid, like configuring it with plist editing or on terminal. Today I found a very easy and sensible way to get things right. Just edit the company of yourself in Address Book and XCode will insert this company in your files. Solution was found here (german).