miscellaneous projects / experiments I’ve been working on…
Dead Bird – iPhone Game (2014)
Yeah, you name it! Dead Bird is a Flappy Bird clone packed in gorgeous 2-Bit graphics & sound. This project was intended to learn more about the SpriteKit API and sound generation in Logic Pro X.
It’s hard, addictive and free – so give it a try!
Stepr – Fitness Tracker / Pedometer for iPhone (2014-2019)
Stepr was my first app made for iOS. With the help of the M7 processor in newer generation iPhones (5s and newer) you can track the steps you do on a daily base extremely power efficient. Stepr helps you to set a daily goal and records all the steps you do. You can watch your progress in an detailed statistic and even compete against players world wide via Game Center!
dancing with kinect (2011)
an interactive installation where you can dance in front of a kinect camera and get tracked by it. all your movements are displayed on a display as visualization of 3D-block. the scale of the blocks is controlled by a fft (fast fourier transformation) of the background-soundtrack.
1 million Particles (2011)
this was my first attempt on GPGPU programming for particle systems. without any further sense ~ 1 million particles are flying around in 3D space which are controlled by some nifty glsl shaders.
defren – OpenGL deferred rendering (2012)
a deferred rendering engine made with OpenGL. this approach of a rendering engine supports more than a thousand realtime light sources and has some post processing effects like screen space ambient occlusion and depth of field included.