weekend project – Wristwatch modeling with Blender

I started a new project for this weekend, the recreation of my watch with Blender. I hope to get the modeling done by tomorrow so I’ll have enough time for texturing and rendering. I decided to give Luxrender a try, seems to be an impressive piece of open source software. Besides that I will check out camera tracking with Blender which is needed for an upcoming vfx project at our university. I already found voodoo tracker which works with Blender but this is all new to me. Enough work for today, time for some L4D2! :-)

over and out…

Hello Kinect!

I finally got some time for some experiments with the kinect. At the moment I just got some simple hand detection. In the next days I will try to do something useful with it, but for now it just works…

I am using the openKinect driver with the C# wrapper from EisernSchild (link) and AForge.Net for image processing. Hopefully the official C# wrapper from openKinect will be released soon.

Some minor changes

Okay, after the initial setup on this blog I see there will be some minor changes in the css where stuff does not work as it should. But this shouldn’t be a problem, just stuff that needs to be done. I also will check the vimeo plugin right now! watch this

Hello world!

Wow, it took a long long time to get this started but now it’s finally here! Hackbarth GFX is my own (small) business where I do 3D modeling, animation, 2d graphics design and computer graphics programming. At the moment this site is a little bit empty, but I’ll do my best to change this asap!

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