weekend project – Wristwatch modeling with Blender — Project finished

This weekend project is done. I like the result, but it isn’t rendered with luxrender though. I had some problems using luxBlend, especially with textured materials like leather and plastic. They use procedural textures from Blender and I was not able to figure out how to use them with luxrender. So it’s rendered with Blender Internal Render and some compositing (just defocus node & RGB curves adjustment). As you may notice there is no glass on the watch. This is because I had some bad shading issues with Blender Internal which I wasn’t able to eliminate. Luxrender had no problems with it so I don’t have any clue what could cause the problem.

The project was nearly completely made with Open Source Software! I just had one useable picture of the watch (besides the watch itself ;-) ) and I prefer to model by reference images. So I made references with Inkscape which is pretty awesome. Some textures are made with GIMP but for the main texture I had to go with Photoshop (mainly because of my lack of GIMP knowledge).

That’s it.

weekend project – Wristwatch modeling with Blender — some progress

As you can see, modeling is nearly finished. There is still some work on the wristband but this should’nt take so much time. I think I can start on the textures tonight and make some nice renderings tomorrorw but now some other things will get done… :-)

Oh and by the way, the Solidify Modifier have some shading issues on the edges of the wristband no matter if high quality normals are activated. Further investigations are needed!

weekend project – Wristwatch modeling with Blender

I started a new project for this weekend, the recreation of my watch with Blender. I hope to get the modeling done by tomorrow so I’ll have enough time for texturing and rendering. I decided to give Luxrender a try, seems to be an impressive piece of open source software. Besides that I will check out camera tracking with Blender which is needed for an upcoming vfx project at our university. I already found voodoo tracker which works with Blender but this is all new to me. Enough work for today, time for some L4D2! :-)

over and out…

Hello Kinect!

I finally got some time for some experiments with the kinect. At the moment I just got some simple hand detection. In the next days I will try to do something useful with it, but for now it just works…

I am using the openKinect driver with the C# wrapper from EisernSchild (link) and AForge.Net for image processing. Hopefully the official C# wrapper from openKinect will be released soon.

Some minor changes

Okay, after the initial setup on this blog I see there will be some minor changes in the css where stuff does not work as it should. But this shouldn’t be a problem, just stuff that needs to be done. I also will check the vimeo plugin right now! watch this

Hello world!

Wow, it took a long long time to get this started but now it’s finally here! Hackbarth GFX is my own (small) business where I do 3D modeling, animation, 2d graphics design and computer graphics programming. At the moment this site is a little bit empty, but I’ll do my best to change this asap!

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