some processing fun

 

i’ve got some time to work with processing again. creating stuff with processing is always fun because this “prototyping” kind of style. you’re way faster tryin’ some stuff than creating a similar app in cinder or openframeworks. since i’ve discovered processing it became a very important part in my toolchain. nowadays before i start to create a new project in c++ the first sketches are done in processing. my last experiments were all about perlin noise. drawing lines, arcs and even spheres in 3D…perlin noise is sooo powerful in creating randomness with a natural feeling! so here are some results of my latest …

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